Most of my work recently has gone digital. I find that it offers me the most choices as an artist while allowing me to work anywhere (I have a laptop and a WACOM stylus and tablet). Much of my work is done in Photoshop, but I've also been working some with Google Sketchup and Dundjinni.
Sketchup is a 3d modeling program, and is FREE from Google. It allows you to create objects quickly and easily. Dundjinni is a mapping software for roleplaying games. You can use it to quickly make overhead maps of buildings and locations. My work with these two tie more into gaming. If you are interested in my gaming side, you can visit my other website, the Educated Gamer.
Graphic Design Samples
These are a few samples of some graphic design that I've worked on in the last couple of years. All of these were doctored in Photoshop. The banners were for a company I'm starting called Creative Gremlins, which will sell art and gaming products. The icons and sheets are for a software company called d20pro.
Ruins of the Moathouse (3D)
I had just discovered Google Sketchup and wanted to work on something more involved and challenging, so I dug up an old map from an old adventure book I had and decided to render the ruins of an old moathouse (see sketch). Well, it turned out to be a bit more time consuming than I expected, and i eventually let it drop. But I learned a lot about Sketchup in the process. Later work concerned more targeted instructional models, which you can see in my Sketchup course (click Login as Guest button).
Ok, I am officially a crazy artist. I need to chop a bit off my ear or something. I spent waaaaay too long on this, but I like it. The map is really just art for my enjoyment, although we will be using it for an adventure I am running. I used Photoshop only on the interior of the moathouse because that’s the only area that the adventure will occur in. I will be using d20Pro to run the actual adventure, with this map pasted into the adventure. This was my first map created with Dundjinni, and only my second with Photoshop. I am hooked.
For the final work, I used the original floor map with details added from the room descriptions. I tried to keep it as true to the feel of the module as possible. Click on the link below for the monster file.
This was my first fully indoor map with light sources, and they were actually much easier than the ground level, above. This map is pretty dark, but I think it's supposed to be. This map was a remake of a much older map from an old adventure.